3D ANIMATION

Claw Machine

CINEMA 4D PREMIERE PRO PROCREATE

About

For this 3D animation, I started the project with a storyboard in Procreate so I could figure out my camera angles and composition. I wanted to have around 20 seconds of video, so about 600-630 frames animated in Cinema 4D then pieced together in Preimere Pro with music and sound effects.

Claw Machine project process
Claw Machine project process
Claw Machine project process

I modeled the claw machine with working mechanical parts, plus a control panel with a timer, joystick, and grab button. I filled the machine with several models I’ve made, as well as a few filler models from CGTrader.

I used the C4D dynamics engine and applied rigid body tags to the objects, then let them fall naturally so the toys had a realistic stacked look. I also wanted to focus on adding realistic physics to the claw, so I spent a lot of time on the sway and tilt motions.

Claw Machine animation development

I modeled several objects separately, including the Psyduck and the Pokeball.

Claw Machine animation development

The animation uses two cameras and was set with a floor and backdrop that I modeled to resemble an arcade. When the claw descends, the camera switches to an overhead POV. For added detail, I gave this camera its own lighting system so that you can see the claw reflected on the surface of the Pokeball.

Final Claw Machine animation artwork