3D MODELING
Texture Study
About
For this study, I wanted to practice creating my own materials. I used headphones as a model so that I could have close-up shots of a leather texture, a brushed metal, and a matte plastic together.
I used ambientCG for open source PBR maps, then I loaded these images into the material’s color channels to create each texture. Lastly, I applied lighting to make the subtleties in each material stand out.